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Community Board> Research Solicitations, RFPs, and Calls
Subscribers may use this forum to post requests for participation in, or assistance with, research initiatives related to Quality Matters or of particular interest to the QM community.
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We have been a QM subscribing institution for 2 years and have been sending our faculty to QM training sessions and conducting supplemental QM training in house for adjuncts. We have not formally tracked the participants experiences or their feedback on the QM training experience and how it has impacted their teaching. We are interested in finding out if any other QM institution has launched a survey or post training evaluation of their faculty for purposes of measuring and characterizing the QM training experience and effect on faculty teaching. If you have not done this but are interested in collaborating on designing a survey for this purpose, please contact me as well.
Thank you for your consideration.
Karen Hall, Dirctor of E-Learning, khall@pointpark.edu or 412-392-4783.
Here is an oppotunity to publish your research
CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: October 3, 2010
Interactivity in E-Learning: Case Studies and Frameworks
A book edited by Dr. Haomin Wang
Dakota State University, USA
To be published by IGI Global:
http://igi-global.com/AuthorsEditors/AuthorEditorResources/CallForBookChapters/CallForChapterDetails.aspx?CallForContentId=485fe9eb-0969-4bf1-b0d3-118717f2fe62
Introduction
As the Internet, rich media, social networking, portable devices, and other networked resources are increasingly used for e-learning, researchers have focused on the interactivity they enable. Despite this attention, the concept of interactivity remains diverse and elusive. In this book, interactivity is defined as mediated interaction that involves reciprocal message exchange between human communicants or between a human and an information carrier. In the past, interactivity has often been studied from the perspective of a particular subject area, be it communication, media attributes, system affordances, distributed cognition, social interaction, or industrial design. Much effort has been expended on classifying and topologizing interactivity from the perspectives of media studies and information science. However, there is a lack of consolidated efforts to put these studies in perspective to one another, to let findings from one field shed light on another, and to connect theoretical and empirical research to the practice of e-learning.
Objective of the Book
This book aims to contribute a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction. The new approach will present the reader with a holistic view of interactivity, with different perspectives complementing and supplementing each other. In particular, the book welcomes contributions connecting theoretical and empirical research to instructional practice in e-learning. The collective wisdom from the consolidated approach is expected to show that the whole can be greater than the sum of its parts.
Target Audience
The book is intended for a broad range of audiences, among which are undergraduate and graduate students, instructors, professionals, and researchers working in the fields of communication and media, educational media, e-learning, and instructional technology. The book can also be a comprehensive library reference for the general audience.
Recommended topics include, but are not limited to, the following:
Cybernetics in relation to interactivity in e-learning
Distributed cognition in e-learning environment
System affordances in instructional hypermedia
Learner navigation and learning paths in hypermedia
Adaptive hypermedia and learner control
System adaptation and scaffolding
Perceptual and conceptual engagement through effective hypermedia design
Gaming in e-learning
Authentic learning in online environment
Situated learning in online environment
Rich media to enhance interactivity in e-learning
Interactive learning enhanced by augmented reality
Interactive learning supported by virtual reality
Collaborative learning in shared virtual space
Interactivity in social networking
Synchronous versus asynchronous interactivity
Cultural influences on interactivity
Accessibility, usability, and interactivity
Submission Procedure
Researchers and practitioners are invited to submit on or before October 3, 2010, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified about the status of their proposals and sent chapter guidelines by October 18, 2010. Full chapters are expected to be submitted by February 28, 2011. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2012.
Important Dates
October 3, 2010: Proposal Submission Deadline
October 18, 2010: Notification of Acceptance
February 28, 2011: Full Chapter Submission
May 15, 2011: Review Results Returned
July 15, 2011: Final Chapter Submission
August 15, 2011: Final Deadline
Inquiries and submissions can be forwarded electronically (Word document) or by mail to:
Dr. Haomin Wang
Dakota State University
820 N Washington Ave
Madison, SD 57042, USA
Tel.: +605-256-5052 • Fax: +605-256-5095
E-mail: Haomin.Wang@dsu.edu
My name is Wendy Harmon and I am a doctoral student at Capella University with a specialization in instructional design for online learning. Right now I am soliciting instructional design experts to participate in a three round online modified Delphi study to identify what online orientation course components instructional designers agree are necessary to promote learner autonomy. All communications are online and will take approximately 15 minutes each week for three weeks. Participants are required to have at least five years of instructional design experience and two or more of the following qualifications:
1. Planning and analysis of instructional design
2. Experience designing or developing an online higher education orientation course
3. Experience teaching an online higher education orientation course
4. Managing an online orientation course in a corporate environment
5. Managing an online higher education program containing an orientation course
6. Published scholarly work on self-directed learning
7. Published scholarly work on online learning in higher education
I have a Website that explains my study and an invitation letter/letter of consent for interested participants. If you are interested in participating please visit http://www.studysdl.com and please do pass on this information and invitation to your colleagues. Please respond by August 29, 2010 by completing the letter of consent located at http://www.studysdl.com/Invitation.htm.
Best regards,
Wendy